Monday, 23 March 2009

Animatic 1



I did this animatic last week. After the tutorial, Neil suggested me there should have a "motive" at the beginning. Why is he leaving? The animation should be focused on the things happen during the journey. The journey is the exciting part. The beginning is less important. It's better to be simple and clear. The important work to do next is to exaggerate the actions more. I need to think about more about the story and developing my narrative.

Saturday, 21 March 2009

Script (text and image)


I try to make the story not that boring. Maybe more dramatic things could happen when they decided to go together. I draw this rough sketch to make a plan to see what interesting or terrible things will happen during their journey on the sea.

Monday, 9 March 2009

Toon Town Anniversaries from "Animation Magazine"


Great animations in these 100 years.

Storyboard 2


This is my second storyboard.  And I am thinking about change my previous aim. I am going to produce a traditional animation to explore the relationship between 2 people. They maybe a couple lived in forest. What would happen when one of them decided to leave the forest to see the outside world.
I will design the character later. Give them more details. Each of them should have it own personality.
So far, I feel the story is kinda little boring. More work need to be done.

Monday, 2 March 2009

Reference: Father and Daughter

Last Thursday was my first time to join in the life-drawing class and draw by charcoal. It's an amazing class/experience. Though I didn't draw well, the texture and tone of the painting is really nice. It reminded me a great short film -- "Father and Daughter"
I am thinking to renew my aim. I plan to do a 2D animation which can touch people's deep feeling.
Anyway I love this animation. I love the story (its kind a little sad, a little warm...), the style, the character ( simple but really remarkable).

Rough Storyboard 1

This is a story about a couple living in the forest. One day, the man planned to leave the forest to see the outside world. If the audience want to know what will happen to them, they need to click the buttons inserted in the animation. In other words, audiences have to involve in the animation to see what will happen in the story.
And I am thinking audiences can act as a part of the animation.